UTransactor::IsActive

Returns whether there are any active actions; i.e. whether actions are currently being captured into the undo buffer.

Windows
MacOS
Linux

Override Hierarchy

UTransactor::IsActive()

UTransBuffer::IsActive()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h

Include

#include "Editor/Transactor.h"

Syntax

virtual bool IsActive()

Remarks

Returns whether there are any active actions; i.e. whether actions are currently being captured into the undo buffer.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss