UUnrealEdEngine::AnyWorldsAreDirty

Checks to see if any worlds are dirty (that is, they need to be saved.)

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/UnrealEdSrv.cpp

Syntax

bool AnyWorldsAreDirty
(
    UWorld * InWorld
) const

Remarks

Checks to see if any worlds are dirty (that is, they need to be saved.)

Returns

true if any worlds are dirty

Parameters

Parameter

Description

InWorld

World to search for dirty worlds

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