UUnrealEdEngine::CanCookOnTheFlyInEditor

Can the editor act as a cook on the fly server

Windows
MacOS
Linux

Override Hierarchy

UEditorEngine::CanCookOnTheFlyInEditor()

UUnrealEdEngine::CanCookOnTheFlyInEditor()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/UnrealEdEngine.cpp

Syntax

virtual bool CanCookOnTheFlyInEditor
(
    const FString & PlatformName
) const

Remarks

Can the editor act as a cook on the fly server

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss