Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
Include |
#include "Editor/UnrealEdEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp |
Iterate over all levels of the world and create a list of world infos, then Iterate over selected actors and assemble a list of actors which can be deleted.
true if any of the selection can be deleted
Parameter |
Description |
---|---|
InWorld |
The world we want to examine |
bStopAtFirst |
Whether or not we should stop at the first deletable actor we encounter |
bLogUndeletable |
Should we log all the undeletable actors |
OutDeletableActors |
Can be NULL, provides a list of all the actors, from the selection, that are deletable |