| UEngine::GetMapBuildCancelled()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
Include |
#include "Editor/UnrealEdEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/UnrealEdEngine.cpp |
virtual bool GetMapBuildCancelled() const
Returns whether or not the map build in progressed was canceled by the user.