| FNotifyHook::NotifyPostChange()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
Include |
#include "Editor/UnrealEdEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorHook.cpp |
virtual void NotifyPostChange
(
const FPropertyChangedEvent & PropertyChangedEvent,
FProperty * PropertyThatChanged
)