UUnrealEdEngine::OnPostWindowsMessage

Called by the viewport client after a windows message is processed

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/UnrealEdEngine.cpp

Syntax

void OnPostWindowsMessage
(
    FViewport * Viewport,
    uint32 Message
)

Remarks

Called by the viewport client after a windows message is processed

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss