Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
Include |
#include "Editor/UnrealEdEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp |
Replaces the specified actor with a new actor of the specified class. The new actor will be selected if the current actor was selected.
The new actor.
Parameter |
Description |
---|---|
CurrentActor |
The actor to replace. |
NewActorClass |
The class for the new actor. |
Archetype |
The template to use for the new actor. |
bNoteSelectionChange |
If true, call NoteSelectionChange if the new actor was created successfully. |