| UEditorEngine::SelectGroup()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
Include |
#include "Editor/UnrealEdEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorSelectUtils.cpp |
virtual void SelectGroup
(
AGroupActor * InGroupActor,
bool bForceSelection,
bool bInSelected,
bool bNotify
)