| UEngine::SetMapBuildCancelled()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
Include |
#include "Editor/UnrealEdEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/UnrealEdEngine.cpp |
Sets the flag that states whether or not the map build was canceled.
Parameter |
Description |
---|---|
InCancelled |
New state for the canceled flag. |