UUnrealEdEngine::ShouldAbortActorDeletion

Checks the state of the selected actors and notifies the user of any potentially unknown destructive actions which may occur as the result of deleting the selected actors.

Windows
MacOS
Linux

Override Hierarchy

UEditorEngine::ShouldAbortActorDeletion()

UUnrealEdEngine::ShouldAbortActorDeletion()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp

Syntax

virtual bool ShouldAbortActorDeletion() const

Remarks

Checks the state of the selected actors and notifies the user of any potentially unknown destructive actions which may occur as the result of deleting the selected actors. In some cases, displays a prompt to the user to allow the user to choose whether to abort the deletion.

Returns

false to allow the selected actors to be deleted, true if the selected actors should not be deleted.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss