UUnrealEdEngine::StartCookByTheBookInEditor

Start cook by the book in the editor process space

Windows
MacOS
Linux

Override Hierarchy

UEditorEngine::StartCookByTheBookInEditor()

UUnrealEdEngine::StartCookByTheBookInEditor()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/UnrealEdEngine.cpp

Syntax

virtual void StartCookByTheBookInEditor
(
    const TArray< ITargetPlatform * > & TargetPlatforms,
    const TArray< FString > & CookMaps,
    const TArray< FString > & CookDirectories,
    const TArray< FString > & CookCultures,
    const TArray< FString > & IniMapSections
)

Remarks

Start cook by the book in the editor process space

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