UUnrealEdEngine::UpdateVolumeActorVisibility

Updates the volume actor visibility for all viewports based on the passed in volume class

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/UnrealEdEngine.cpp

Syntax

void UpdateVolumeActorVisibility
(
    UClass * InVolumeActorClass,
    FLevelEditorViewportClient * InViewport
)

Remarks

Updates the volume actor visibility for all viewports based on the passed in volume class

Parameters

Parameter

Description

InVolumeActorClass

The type of volume actors to update. If NULL is passed in all volume actor types are updated.

InViewport

The viewport where actor visibility should apply. Pass NULL for all editor viewports.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss