| UEditorEngine::edactDeleteSelected()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
Include |
#include "Editor/UnrealEdEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp |
Deletes all selected actors
true unless the delete operation was aborted.
Parameter |
Description |
---|---|
InWorld |
World context |
bVerifyDeletionCanHappen |
[opt] If true (default), verify that deletion can be performed. |
bWarnAboutReferences |
[opt] If true (default), we prompt the user about referenced actors they are about to delete |
bWarnAboutSoftReferences |
[opt] If true (default), we prompt the user about soft references to actors they are about to delete |