UUnrealEdEngine::edactDeleteSelected

Deletes all selected actors

Windows
MacOS
Linux

Override Hierarchy

UEditorEngine::edactDeleteSelected()

UUnrealEdEngine::edactDeleteSelected()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp

Syntax

virtual bool edactDeleteSelected
(
    UWorld * InWorld,
    bool bVerifyDeletionCanHappen,
    bool bWarnAboutReferences,
    bool bWarnAboutSoftReferences
)

Remarks

Deletes all selected actors

Returns

true unless the delete operation was aborted.

Parameters

Parameter

Description

InWorld

World context

bVerifyDeletionCanHappen

[opt] If true (default), verify that deletion can be performed.

bWarnAboutReferences

[opt] If true (default), we prompt the user about referenced actors they are about to delete

bWarnAboutSoftReferences

[opt] If true (default), we prompt the user about soft references to actors they are about to delete

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