Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
Include |
#include "Editor/UnrealEdEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp |
Mark all selected actors and BSP models to be hidden upon editor startup, by setting their bHiddenEd flag to true, if it is not already. This directly modifies/dirties the relevant actors/BSP.