| UEditorEngine::edactPasteSelected()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
Include |
#include "Editor/UnrealEdEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp |
Paste selected actors from the clipboard.
Parameter |
Description |
---|---|
InWorld |
World context |
bDuplicate |
Is this a duplicate operation (as opposed to a real paste)? |
bOffsetLocations |
Should the actor locations be offset after they are created? |
bWarnIfHidden |
If true displays a warning if the destination level is hidden |
SourceData |
If != NULL, use instead of clipboard data |