UUnrealEdEngine::edactSelectAll

Editor actor virtuals from EditorActor.cpp.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp

Syntax

virtual void edactSelectAll
(
    UWorld * InWorld
)

Remarks

Select all actors and BSP models, except those which are hidden.

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