UUnrealEdEngine::edactSelectAllChildren

Select all children actors of the current selection.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp

Syntax

virtual void edactSelectAllChildren
(
    bool bRecurseChildren
)

Remarks

Select all children actors of the current selection.

Parameters

Parameter

Description

bRecurseChildren

true to recurse through all descendants of the children

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss