UUnrealEdEngine::edactUnHideAll

Attempt to unhide all actors and BSP models by setting their bHiddenEdTemporary flags to false if they are true.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp

Syntax

virtual void edactUnHideAll
(
    UWorld * InWorld
)

Remarks

Attempt to unhide all actors and BSP models by setting their bHiddenEdTemporary flags to false if they are true.

Will not unhide actors/BSP hidden by higher priority visibility settings, such as bHiddenEdGroup, but also will not modify/dirty actors/BSP.

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