Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorAnimUtils.h |
Include |
#include "EditorAnimUtils.h" |
namespace EditorAnimUtils
{
template<class AssetType>
TMap< AssetType *, AssetType * > EditorAnimUtils::DuplicateAssets
(
const TArray< AssetType * > & AssetsToDuplicate,
UPackage * DestinationPackage,
const FNameDuplicationRule * NameRule
)
}
Duplicates the supplied AssetsToDuplicate and returns a map of original asset to duplicate. Templated wrapper that calls DuplicateAssetInternal.
TMap of original animation to duplicate
Parameter |
Description |
---|---|
AssetsToDuplicate |
The animations to duplicate |
DestinationPackage |
The package that the duplicates should be placed in |