| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Exporters/FbxExportOption.h |
Include |
#include "Exporters/FbxExportOption.h" |
class UFbxExportOption : public UObject
Name | Description | ||
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uint32: 1 |
bASCII |
If enabled, save as ascii instead of binary |
|
uint32: 1 |
bExportLocalTime |
If enabled, export sequencer animation in its local time, relative to its master sequence. |
|
uint32: 1 |
bExportMorphTargets |
If enabled, export the morph targets |
|
uint32: 1 |
bExportPreviewMesh |
If enable, the preview mesh link to the exported animations will be also exported. |
|
uint32: 1 |
bForceFrontXAxis |
If enabled, export with X axis as the front axis instead of default -Y |
|
uint32: 1 |
Collision |
If enabled, export collision |
|
FbxExportCompatibility |
This will set the fbx sdk compatibility when exporting to fbx file. The default value is 2013 |
|
|
uint32: 1 |
LevelOfDetail |
If enabled, export the level of detail |
|
uint32: 1 |
MapSkeletalMotionToRoot |
If enable, Map skeletal actor motion to the root bone of the skeleton. |
|
uint32: 1 |
VertexColor |
If enabled, export vertex color |
Name | Description | |
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|
UFbxExportOption ( |
Name | Description | ||
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LoadOptions() |
Load the FProperty data from a local ini which the value was store by the function SaveOptions() |
|
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ResetToDefault() |
Set all the FProperty to the CDO value |
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SaveOptions() |
Save the FProperty to a local ini to retrieve the value the next time we call function LoadOptions() |