USoundSurroundExporterWAV::GetUniqueFilename

Differentiates the filename for objects with multiple files to export.

Windows
MacOS
Linux

Override Hierarchy

UExporter::GetUniqueFilename()

USoundSurroundExporterWAV::GetUniqueFilename()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Exporters/SoundSurroundExporterWAV.h

Include

#include "Exporters/SoundSurroundExporterWAV.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorExporters.cpp

Syntax

virtual FString GetUniqueFilename
(
    const TCHAR * Filename,
    int32 FileIndex,
    int32 FileCount
)

Remarks

Differentiates the filename for objects with multiple files to export. Only needs to be overridden if GetFileCount() returns > 1.

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