FActorFactoryAssetProxy::IsActorValidForMaterialApplication

Determines if the provided actor is capable of having a material applied to it.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AssetSelection.h

Include

#include "AssetSelection.h"

Source

/Engine/Source/Editor/UnrealEd/Private/AssetSelection.cpp

Syntax

static bool IsActorValidForMaterialApplication
(
    AActor * TargetActor
)

Remarks

Determines if the provided actor is capable of having a material applied to it.

Returns

true if the actor is valid for material application; false otherwise

Parameters

Parameter

Description

TargetActor

Actor to check for the validity of material application

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