FActorFolders::Get

Singleton access - only valid if [IsAvailable()](API\Editor\UnrealEd\FActorFolders\IsAvailable)

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h

Include

#include "EditorActorFolders.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorActorFolders.cpp

Syntax

static FActorFolders & Get()

Remarks

Singleton access - only valid if IsAvailable()

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