Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h |
Include |
#include "EditorActorFolders.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorActorFolders.cpp |
const TMap< FName, FActorFolderProps > & GetFolderPropertiesForWorld
(
UWorld & InWorld
)
Get a map of folder properties for the specified world (map of folder path -> properties)