FAnimationRetargetContext::HasAssetsToRetarget

Were we supplied anything that we can retarget

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorAnimUtils.h

Include

#include "EditorAnimUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorAnimUtils.cpp

Syntax

bool HasAssetsToRetarget() const

Remarks

Were we supplied anything that we can retarget

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