Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h |
Include |
#include "AssetDeleteModel.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/AssetDeleteModel.cpp |
bool CanReplaceReferencesWith
(
const FAssetData & InAssetData
) const
Returns true if it is valid to force the delete of the current assets with the provided asset.