| FEditorModeTools::GetSelectedComponents()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/AssetEditorModeManager.h |
Include |
#include "AssetEditorModeManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/AssetEditorModeManager.cpp |
virtual USelection * GetSelectedComponents() const
Returns the set of selected components.