Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/AssetEditorViewportLayout.h |
Include |
#include "AssetEditorViewportLayout.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/AssetEditorViewportLayout.cpp |
TSharedRef< IEditorViewportLayoutEntity > FactoryViewport
(
TFunction< TSharedRef< SEditorViewport >(void)> & Func,
FName InTypeName,
const FAssetEditorViewportConstructionArgs & ConstructionArgs
) const
Create an instance of a custom viewport from the specified viewport type name