FAssetEditorViewportLayout::FactoryViewport

Create an instance of a custom viewport from the specified viewport type name

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AssetEditorViewportLayout.h

Include

#include "AssetEditorViewportLayout.h"

Source

/Engine/Source/Editor/UnrealEd/Private/AssetEditorViewportLayout.cpp

Syntax

TSharedRef< IEditorViewportLayoutEntity > FactoryViewport
(
    TFunction< TSharedRef< SEditorViewport >(void)> & Func,
    FName InTypeName,
    const FAssetEditorViewportConstructionArgs & ConstructionArgs
) const

Remarks

Create an instance of a custom viewport from the specified viewport type name

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss