Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/AssetEditorViewportLayout.h |
Include |
#include "AssetEditorViewportLayout.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/AssetEditorViewportLayout.cpp |
Generates a layout string for persisting settings for this layout based on the runtime type of layout