| ISlateViewport::GetViewportRenderTargetTexture()
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/AssetThumbnail.h |
Include |
#include "AssetThumbnail.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/AssetThumbnail.cpp |
virtual FSlateShaderResource * GetViewportRenderTargetTexture() const
Returns a slate texture used to draw the rendered viewport in Slate.
The texture used to display the viewports content