FAssetThumbnailPool::PrioritizeThumbnails

Brings all items in ThumbnailsToPrioritize to the front of the render stack if they are actually in the stack

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AssetThumbnail.h

Include

#include "AssetThumbnail.h"

Source

/Engine/Source/Editor/UnrealEd/Private/AssetThumbnail.cpp

Syntax

void PrioritizeThumbnails
(
    const TArray< TSharedPtr< FAssetThumbnail > > & ThumbnailsToPrioritize,
    uint32 Width,
    uint32 Height
)

Remarks

Brings all items in ThumbnailsToPrioritize to the front of the render stack if they are actually in the stack

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