Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/AssetThumbnail.h |
Include |
#include "AssetThumbnail.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/AssetThumbnail.cpp |
void PrioritizeThumbnails
(
const TArray< TSharedPtr< FAssetThumbnail > > & ThumbnailsToPrioritize,
uint32 Width,
uint32 Height
)
Brings all items in ThumbnailsToPrioritize to the front of the render stack if they are actually in the stack