Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/BSPOps.h |
Include |
#include "BSPOps.h" |
enum EBspOptimization
{
BSP_Lame,
BSP_Good,
BSP_Optimal,
}
Name |
Description |
---|---|
BSP_Lame |
|
BSP_Good |
|
BSP_Optimal |
Quality level for rebuilding Bsp.