Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/BSPOps.h |
Include |
#include "BSPOps.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/BSPOps.cpp |
Builds Bsp from the editor polygon set (EdPolys) of a model.
Opt = Bsp optimization, BSP_Lame (fast), BSP_Good (medium), BSP_Optimal (slow) Balance = 0-100, 0=only worry about minimizing splits, 100=only balance tree.