FBSPOps::bspBuild

Builds Bsp from the editor polygon set (EdPolys) of a model.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/BSPOps.h

Include

#include "BSPOps.h"

Source

/Engine/Source/Editor/UnrealEd/Private/BSPOps.cpp

Syntax

static void bspBuild
(
    UModel * Model,
    enum EBspOptimization Opt,
    int32 Balance,
    int32 PortalBias,
    int32 RebuildSimplePolys,
    int32 iNode
)

Remarks

Builds Bsp from the editor polygon set (EdPolys) of a model.

Opt = Bsp optimization, BSP_Lame (fast), BSP_Good (medium), BSP_Optimal (slow) Balance = 0-100, 0=only worry about minimizing splits, 100=only balance tree.

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