FBSPOps::bspRefresh

If the Bsp's point and vector tables are nearly full, reorder them and delete unused ones.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/BSPOps.h

Include

#include "BSPOps.h"

Source

/Engine/Source/Editor/UnrealEd/Private/BSPOps.cpp

Syntax

static void bspRefresh
(
    UModel * Model,
    bool NoRemapSurfs
)

Remarks

If the Bsp's point and vector tables are nearly full, reorder them and delete unused ones.

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