FBuildOptions

Names of the built-in editor build types.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h

Include

#include "EditorBuildUtils.h"

Syntax

struct FBuildOptions

Remarks

Names of the built-in editor build types.

Constants

Name

Description

BuildAIPaths

Build all AI paths

BuildAll

Build everything

BuildAllOnlySelectedPaths

Build everything except for paths only build selected

BuildAllSubmit

Build everything and submit to source control

BuildGeometry

Build all geometry

BuildGrassMaps

Build grass maps

BuildHierarchicalLOD

Build Hierarchical LOD system - need WorldSetting setup

BuildLighting

Build lighting

BuildSelectedAIPaths

Build only selected AI paths

BuildTextureStreaming

Build texture streaming

BuildVirtualTexture

Build virtual textures

BuildVisibleGeometry

Build only visible geometry

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