Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
Include |
#include "EditorBuildUtils.h" |
struct FBuildOptions
Names of the built-in editor build types.
Name |
Description |
---|---|
BuildAIPaths |
Build all AI paths |
BuildAll |
Build everything |
BuildAllOnlySelectedPaths |
Build everything except for paths only build selected |
BuildAllSubmit |
Build everything and submit to source control |
BuildGeometry |
Build all geometry |
BuildGrassMaps |
Build grass maps |
BuildHierarchicalLOD |
Build Hierarchical LOD system - need WorldSetting setup |
BuildLighting |
Build lighting |
BuildSelectedAIPaths |
Build only selected AI paths |
BuildTextureStreaming |
Build texture streaming |
BuildVirtualTexture |
Build virtual textures |
BuildVisibleGeometry |
Build only visible geometry |