Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ClassIconFinder.h |
Include |
#include "ClassIconFinder.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ClassIconFinder.cpp |
static const UClass * GetIconClassForAssetData
(
const FAssetData & InAssetData,
bool * bOutIsClassType
)
Utility function to convert an asset into the most suitable class possible for use by the icon finder