FClassIconFinder::GetIconClassForAssetData

Utility function to convert an asset into the most suitable class possible for use by the icon finder

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ClassIconFinder.h

Include

#include "ClassIconFinder.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ClassIconFinder.cpp

Syntax

static const UClass * GetIconClassForAssetData
(
    const FAssetData & InAssetData,
    bool * bOutIsClassType
)

Remarks

Utility function to convert an asset into the most suitable class possible for use by the icon finder

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