Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorCategoryUtils.h |
Include |
#include "EditorCategoryUtils.h" |
enum EValue
{
AI,
Animation,
Audio,
Development,
Effects,
Gameplay,
Input,
Math,
Networking,
Pawn,
Physics,
Rendering,
Transformation,
Utilities,
FlowControl,
UserInterface,
AnimNotify,
BranchPoint,
String,
Text,
Name,
Enum,
Struct,
Macro,
Delegates,
Class,
Variables,
}
Name |
Description |
---|---|
AI |
Function categories: |
Animation |
|
Audio |
|
Development |
|
Effects |
|
Gameplay |
|
Input |
|
Math |
|
Networking |
|
Pawn |
|
Physics |
|
Rendering |
|
Transformation |
|
Utilities |
|
FlowControl |
|
UserInterface |
|
AnimNotify |
|
BranchPoint |
|
String |
Type library categories: |
Text |
|
Name |
|
Enum |
|
Struct |
|
Macro |
|
Delegates |
|
Class |
|
Variables |