EValue

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorCategoryUtils.h

Include

#include "EditorCategoryUtils.h"

Syntax

enum EValue
{
    AI,
    Animation,
    Audio,
    Development,
    Effects,
    Gameplay,
    Input,
    Math,
    Networking,
    Pawn,
    Physics,
    Rendering,
    Transformation,
    Utilities,
    FlowControl,
    UserInterface,
    AnimNotify,
    BranchPoint,
    String,
    Text,
    Name,
    Enum,
    Struct,
    Macro,
    Delegates,
    Class,
    Variables,
}

Values

Name

Description

AI

Function categories:

Animation

Audio

Development

Effects

Gameplay

Input

Math

Networking

Pawn

Physics

Rendering

Transformation

Utilities

FlowControl

UserInterface

AnimNotify

BranchPoint

String

Type library categories:

Text

Name

Enum

Struct

Macro

Delegates

Class

Variables

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