Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/EditorCategoryUtils.h |
Include |
#include "EditorCategoryUtils.h" |
struct FCommonEditorCategory
Wrapper for an enum detailing common editor categories. Users can reference these categories in metadata using the enum value name in braces, like so:
This gives users the ability to reference shared categories across the engine, but gives us the freedom to easily remap them as needed (also gives us the ability to easily localize these categories). Games can override these default mappings with the RegisterCategoryKey() function.
Name |
Description |
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EValue |