AssetToComponentClassMap

Map from an asset class to all component classes that can use it The first one in the array is the 'primary'

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h

Include

#include "ComponentAssetBroker.h"

Syntax

static TMap< UClass *, FComponentClassList > AssetToComponentClassMap;

Remarks

Map from an asset class to all component classes that can use it The first one in the array is the 'primary'

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