Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h |
Include |
#include "ComponentAssetBroker.h" |
static TMap< TSubclassOf< UActorComponent >, TSharedPtr< IComponentAssetBroker > > ComponentToBrokerMap;
Map from component type to the broker for that type.