Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h |
Include |
#include "ComponentAssetBroker.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ComponentAssetBroker.cpp |
static UObject * GetAssetFromComponent
(
UActorComponent * InComponent
)
Get the currently assigned asset from the component