Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h |
Include |
#include "ComponentAssetBroker.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ComponentAssetBroker.cpp |
static TArray< TSubclassOf< UActorComponent > > GetComponentsForAsset
(
const UObject * InAsset
)
Find set of components that support this asset