FComponentAssetBrokerage::GetPrimaryComponentForAsset

Get the primary component for this asset

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h

Include

#include "ComponentAssetBroker.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ComponentAssetBroker.cpp

Syntax

static TSubclassOf< UActorComponent > GetPrimaryComponentForAsset
(
    UClass * InAssetClass
)

Remarks

Get the primary component for this asset

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