FComponentAssetBrokerage::GetSupportedAssets

Get the currently supported assets, optionally filtered by the supplied component class

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h

Include

#include "ComponentAssetBroker.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ComponentAssetBroker.cpp

Syntax

static TArray< UClass * > GetSupportedAssets
(
    UClass * InFilterComponentClass
)

Remarks

Get the currently supported assets, optionally filtered by the supplied component class

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