FComponentPropertyPath::IsValid

Determines whether the property path is valid or not

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h

Include

#include "ComponentVisualizer.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ComponentVisualizer.cpp

Syntax

bool IsValid() const

Remarks

Determines whether the property path is valid or not

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