FComponentTypeRegistry::InvalidateClass

Called when a specific class has been updated and should force the component type registry to update as well

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentTypeRegistry.h

Include

#include "ComponentTypeRegistry.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ComponentTypeRegistry.cpp

Syntax

void InvalidateClass
(
    TSubclassOf< UActorComponent > ClassToUpdate
)

Remarks

Called when a specific class has been updated and should force the component type registry to update as well

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