Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ComponentTypeRegistry.h |
Include |
#include "ComponentTypeRegistry.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ComponentTypeRegistry.cpp |
void InvalidateClass
(
TSubclassOf< UActorComponent > ClassToUpdate
)
Called when a specific class has been updated and should force the component type registry to update as well