FComponentTypeRegistry::SubscribeToComponentList

Called when the user changes the text in the search box.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentTypeRegistry.h

Include

#include "ComponentTypeRegistry.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ComponentTypeRegistry.cpp

Syntax

FOnComponentTypeListChanged & SubscribeToComponentList
(
    const TArray< FComponentTypeEntry > *& OutComponentList
)

Remarks

Called when the user changes the text in the search box. Pointer that will be set to the (globally shared) component type list

Returns

Deleate that can be used to handle change notifications. change notifications are raised when entries are added or removed from the component type list

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss