FComponentVisualizer::GetEditedComponent

Get currently edited component, this is needed to reset the active visualizer after undo/redo

Windows
MacOS
Linux

Override Hierarchy

FComponentVisualizer::GetEditedComponent()

FSplineComponentVisualizer::GetEditedComponent()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h

Include

#include "ComponentVisualizer.h"

Syntax

virtual UActorComponent * GetEditedComponent() const

Remarks

Get currently edited component, this is needed to reset the active visualizer after undo/redo

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