FComponentVisualizer::HandleSnapTo

Pass snap input to active visualizer

Windows
MacOS
Linux

Override Hierarchy

FComponentVisualizer::HandleSnapTo()

FSplineComponentVisualizer::HandleSnapTo()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h

Include

#include "ComponentVisualizer.h"

Syntax

virtual bool HandleSnapTo
(
    const bool bInAlign,
    const bool bInUseLineTrace,
    const bool bInUseBounds,
    const bool bInUsePivot,
    AActor * InDestination
)

Remarks

Pass snap input to active visualizer

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